math/Random
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class Random
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static method new → Random
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method init
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static method random → Int
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static method randInt(start, end: Int) → Int
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static method randInt~exclude(start, end: Int, ex: List<T>) → Int
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static method randRange(start, end: Int) → Int
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static method randRange~exclude(start, end: Int, ex: List<T>) → Int
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static method choice(l: List<T>) → T
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static method exclude(start, end: Int, ex: List<T>, f: Func) → Int
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static method fastRandom → Int
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static method fastRandInt(start, end: Int) → Int
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static method fastRandInt~exclude(start, end: Int, ex: List<T>) → Int
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static method fastRandRange(start, end: Int) → Int
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static method fastRandRange~exclude(start, end: Int, ex: List<T>) → Int
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state → Long
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__STATE → LLong